Some Reference Material

Monday, November 18, 2019

Retirement, and thoughts on a new rules set

Retired

So I have come to that great change in life where I can do what I want with my days; I also have a nice large gaming space and the freedom to invite over my retired gamer friends at times when working people can't game.  Sweet!

So I have decided to get the minis into gear again, and especially WWII.

New Rules

Seems like an odd choice, doesn't it.  There are a lot of rules out there, after all.  Still, the only way to get exactly what you want is to create it.  Here's my criteria:

  • Must be suitable for two to eight players.  Many rules randomize sub-unit activation so that, effectively, only one player may be acting at a time.  I want everyone around the table to either be acting or monitoring the action of the other side.
  • Must be simple.  Units should have a small number of states and must act as much as possible as the player expects.  Should be playable at a convention with minimal instruction.
  • Minimal command and control randomization.  Nothing adds chaos more than multiple players; I don't see a need to add more.
  • Fast resolution with easy to compute target numbers and fast rolls and result application.
  • Sweeping movement and a good chance for a decisive win by either side in a decent scenario.  Main use will be with "tabletop teaser" style scenarios so no need for a points of scenario system.  
  • Development will be incremental, with only enough of a framework developed to enable a scenario to be played.