Setup
I should have done this before the last game.
Anyway, a simple tactical problem
On the left, two companies of a German infantry battalion with a StuG company and an armored scout car attached. Additional support from a single MG stand and a mortar.
On the right, two companies of Soviet rifles led by their political officer with an MG and anti-tank rifle in support.
Both are regular, and the Soviets are basically on the receiving end.
Note that the soviets are not spotted, since they are in light cover, stationary and not firing [1.2.2 & 11.2.7] Germans are visible in the open out to 60". The two formations are 15" apart.
The Germans order cautious advance. It's hard to see, but the leftmost StuG has an overwatch order. The Soviets order a hold.
Turn 1
Germans with the initiative. No prep fire so to Germans move
The armored car (cautious advance) stops 2" short of the Soviet infantry as it spots them in the woods [11.2, 11.5.2]. Note the overwatch StuG held back, the infantry have moved all 6" of their BMA and the supporting StuGs have kept pace.
The Soviet ATR is at a poor angle to cover the infantry front so it takes a long range pot shot at the scout to prevent the spotting. Note that I might have the firing angle of the antitank rifle (ATR) wrong, something to re-check. Unsurprisingly it misses so it is now visible along with the company near the scout car.
No Soviet movement so now it's general fire phase.
The German company on the left with the supporting MG fires at the ATR. Note that the MG as an Heavy Infantry Weapon so it can fire supporting fire through it's own troops. The AFV MGs do not have that option. Also, if it had moved more than its BMA it could not fire at all. With four stands firing with -1 on the target number, there is only one hit which forces the ATR to retreat.
The two StuGs with field of fire and the armored car fire at the MMG in the Soviet center. With ROF 2 and firing HE [14.2.9] they score two hits, one no effect and one force back. The pintle mounted machine guns on the StuGs add their effect, with one hit resulting in an elimination. The armored car is left with it's designated target gone. Note I may have messed up hit distribution here since two stands were visible.
Lastly, the Soviet infantry decides to have at the Weak AFV that is an open topped armored car. With 1 -3 modifier on the target number, there is only one hit, with a force back.
At that point the range inspector arrives and the exercise is suspended. I will do a few more of these set pieces since they give me a chance to look up all the rules and set them in place.