So I have come to that great change in life where I can do what I want with my days; I also have a nice large gaming space and the freedom to invite over my retired gamer friends at times when working people can't game. Sweet!
So I have decided to get the minis into gear again, and especially WWII.
New Rules
Seems like an odd choice, doesn't it. There are a lot of rules out there, after all. Still, the only way to get exactly what you want is to create it. Here's my criteria:
- Must be suitable for two to eight players. Many rules randomize sub-unit activation so that, effectively, only one player may be acting at a time. I want everyone around the table to either be acting or monitoring the action of the other side.
- Must be simple. Units should have a small number of states and must act as much as possible as the player expects. Should be playable at a convention with minimal instruction.
- Minimal command and control randomization. Nothing adds chaos more than multiple players; I don't see a need to add more.
- Fast resolution with easy to compute target numbers and fast rolls and result application.
- Sweeping movement and a good chance for a decisive win by either side in a decent scenario. Main use will be with "tabletop teaser" style scenarios so no need for a points of scenario system.
- Development will be incremental, with only enough of a framework developed to enable a scenario to be played.